After the global launch I’ve put together lots of different decks with Training Camp and Goblin Stadium cards, and this is the best deck I have come up with.I remember how hard it was to decide on a deck starting out with the game, and hopefully this guide will be useful to new players.I’ve used the same format as my, take a look at that if you’re pushing arena 5, 6 or 7.This deck is built up around countering and taking advantage of your opponent’s mistake. From arena 1 all the way up to arena 5, most players make lots of mistakes. The most common mistake I saw as I was testing out decks, was opponentsThis deck has lots of good defensive troops to stop your opponents push and then take out crown their tower in a nice counter-attack. It’s also a low elixir cost deck at 3.6, a good thing for new players as well. The cards.Lightning and baby dragon are the only two epic cards in this deck.
The rest of the cards are mostly lower level cards, so they are not that hard to get. Most cards can also be replaced while without affecting the deck too much.Archers.Archers are one of the most underrated cards in Clash Royale. They are great in defense dealing good damage to both air and ground troops.
They don’t die to arrows or the same level and will deal a lot of damage to enemy crown towers if protected. Prince.Prince is and has always been an awesome card. It’s the first real tower killing card most players get access to, and you can use this card all the way up to Legendary Arena.
What is nice with the Prince is that you can even defend with it in emergencies. Usually you’ll use it to kill one of their crown towers when they are low on elixir however.Baby Dragon.The Baby Dragon is one of my favorite cards and is an important part of this deck as well. The reason this card is awesome is because it is both flying and deals splash damage, which makes it awesome at taking out enemy barbarians and minion hordes.
It can also do decent damage hitting the enemy tower solo.Valkyrie.Valkyrie is not a card that is used a lot, but especially for beginning players she is a very good card to have in your deck. Bomber would be a good alternative, but the Bomber is much harder to play.
Valkyrie is really hard to misplay, just use her to counter enemy ground troops and you will do fine. She can also be used to tank while your archers and spear goblins are hiding behind her.Fireball.This deck doesn’t use arrows, so a fireball is really needed then. You use this to take out Minion Horde, Barbarians Goblin Barrel and other annoying cards.
Lets say they drop a giant, they will often follow up with a Witch, Bomber and Archers. Your fireball will take out all the troops behind the Giant and they are the ones that cause the most damage. Skeleton Army.Skeleton Army is in here to deal with Prince and Hog Rider mainly. However, it can also be used to swarm other troops like Pekka, Mini Pekka and the Golem.Knight.The Knight is in the deck for defending primarily.
It will take out a Wizard, Musketeer and Witch one on one and still survive, which will give you a nice elixir advantage. The Wizard and Witch costs 5 elixir to the Knights 3 elixir, a 2 elixir advantage! The Knight can also distract a Baby Dragon while your tower takes it out, and will even take out a Giant Skeleton.Spear Goblins.These guys are also in most of my decks. They are cheap and decent at taking out enemy flying units. I also often use them to distract enemy tower killing troops until I can deal with them.
Card replacements.Here are my suggestions for replacements. Most new players don’t have all the cards yet, so as long as you don’t replace more than 2-3 cards the rest of the guide and play style should be quite similar. I’ve also used cards from higher arenas in the replacements, as I’m sure many player reading this guide are higher than arena 1 already. Archers can be replaced with Minions. Prince can be replaced by Hog Rider or Giant.
Baby Dragon can be replaced by Witch or Wizard. Skeleton Army can be replaced by Tombstone or Tesla. Spear Goblins can be replaced by Minions. Fireball can be replaced by Arrows or Zap. Knight can be replaced by Minions. Valkyrie has a great replacement in the Bomber.Opening. (0:00 – 0:30)My preferred option is to open with Spear Goblins behind one of my towers.
Spear Goblins are cheap at only two elixir, and I will have almost all my elixir left to react to whatever my opponent is opening with. I place them behind my towers so that I can place tank units, like Knight, Valkyrie or Baby Dragon, in fromt of them before they reach the bridge.If I don’t have Spear Goblins in my opening hand I will go for the Baby Dragon. The Baby Dragon is moving slowly and does well on it’s own even without support. It is very hard to counter the baby dragon and come out on top.
If there are no other threats to deal with I will often place Archers or Spear Goblins behind it once i reaches the bridge.My third choice of opening would be the Knight. The knight does well against most troops alone and can also do some damage to the enemy crown tower if he is not stopped. The combo with Archers or Spear Goblins behind him work really well.The last choice of opening would be archers, they don’t do too well against enemy towers alone, but if I can get a Knight, Baby Dragon or Valkyrie in front of them before they reach the bridge they are great.
Versus most troops the Archers also do well alone, it’s hard to kill them efficiently and gain an elixir advantage. (00:30 – 2:00)This decks is built around defending efficiently, and then use your elixir advantage to counter-attack. When you play, be patient and don’t overcommit on an attacks.
That is what your opponent is going to do, and you are going to sit back and kill his troops in front of your towers. Then, once you have your opponent at an elixir disadvantage, attack!The Prince with Archers behind him works really well.
The Archers can both do good damage to the towers and take out any defensive troops your opponent might place. In this situation he placed Minions to defend, and my Archers took them out.Especially in lower arenas players keep attacking and attacking without letting their elixir reset. Don’t do this, it’s a big mistake. Anyways, this means that you often will have enough elixir to counter-attack in the other lane while still holding back your opponent’s attack.In the screenshot above you can see such a counter attack. I don’t need all my elixir to defend so I can counter-attack in the other lane while my opponent is out of elixir and is unable to defend it.
This Prince can easily take out the rest of the tower as my opponent will spent too long time waiting for elixir before he can defend. (2:00 – 3:00)How the endgame goes depends on how much damage you have managed to cause in the midgame. Hopefully you have brought one of the enemy towers down to 600 hp or lower.
The Lumberjack is the latest addition to the legendary cards collection in Clash Royale. It is a troop card that drops Rage spell in the area when it dies. Compared to similar cards that has an effect when killed (Golem and Lava Hound that splits into weaker troop, Balloon and Giant Skeleton that drops damaging bomb), the Lumberjack is the first troop that affects allies’ stats when killed. This card is simply unique, amazing and extremely fun to play.IntroductionThe Lumberjack is a Legendary card that costs 4 elixir and obtainable in Frozen Peak (Arena 8).
He is a melee troop with strong damage and good hit points, similarly like a Knight with stronger damage but less hp. He somehow resembles a Barbarian appearance but with a bottle of rage, cap, an axe and a yellow/golden beard. When you deploy him, you’ll see him drinking the rage spell. According to his Clash Royale description, “He chops trees by day and hunts The Log by night. His bottle of Rage spills everywhere when he dies.” The Lumberjack and The Log has a connection which obviously makes him the person responsible of creating it.As for the elixir cost, Lumberjack is cost efficient. The Rage spell card costs 3 elixirs but with 1 more elixir you can have a Lumberjack with good attack and hit points. Plus, a troop card is always useful to defend or distract enemy troops and to use as a front line of your attacks.Advantages & DisadvantagesPros.
Can be used offensively and defensivelyCons:Requires a good set upNot strong alone and must have good combinationsDoesn’t excel much anything except for his Rage spellCannot target flying unitsCan be kited and killed easilyBase on the pros and cons above, the Lumberjack is the type of troop who sacrifices himself for the benefit of his allies. His main purpose is to take all the damage and provide a powerful rage spell. If he is not placed well, the cost of the Lumberjack is wasted on the ineffective Rage spell combo.Always place your Lumberjack in front of your attacking line so that the troops behind will get the most out of the Rage spell. The duration of the Rage spell is long and has a lasting effect so it’s really a must to keep your other troops alive.If defending, you can use the Lumberjack near your Tower and buildings for them to benefit from the Rage spell.The Lumberjack’s strength relies with his allied troop. Although you can combine any troop with the Lumberjack, here are some of the good cards that really works well with the Lumberjack:Lumberjack + MinionsMinions and Lumberjack is a good combination. Compared to other low hp troops like Goblins, Spear Goblins, Skeletons and Archers, Minions are flying troops and have slightly higher hp from getting one shot by the Zap Spell. Plus they have strong damage that benefits well with the Rage Spell.Lumberjack + Minion HordeThis is one of the strongest combo because the Lumberjack will take the damage from the Crown Tower while the Minion Horde goes behind. Once they get close to the Crown Tower, the death of the Lumberjack will create a rage spell in the area and the Minion Horde will destroy the tower effortlessly.Lumberjack +BalloonThis is a cheap and better alternative than a Giant + Balloon + Rage Spell combination. As usual, the Lumberjack should always be in front while the Balloon reaches the Crown Tower.
When the Rage spell activates, you’ll see how fast the Balloon can take down the enemy tower.Lumberjack + WitchThe Witch definitely love that Rage spell because it also boosts her ability to spawn her Skeletons to deal damage, plus her Skeleton will benefit from the speed increase! A great combination with this combo is by adding the Miner after the Lumberjack is killed so that the Tower won’t target the Witch immediately.Lumberjack + GiantThis combination is one of the best I’ve seen. A Giant with a Rage spell is deadly, making the Lumberjack and Giant combination a strong offensive push.
Regardless if Lumberjack or Giant goes first, it is a pretty decent push. Either the Giant will benefit from the Rage Spell after the Lumberjack dies or the Lumberjack’s attack can hit hard to the enemy tower while the Giant takes the damage.Special Mention:Lumberjack + Three MusketeersAt first, I’ve never thought that this combination will be good since the Three Musketeers is a high risk card because of its high elixir cost and known many counters (ie. Fireball, Lightning and Rocket Spell).
But I’ve seen games where this is, I must say, hands down the strongest combination with the Lumberjack.The Lumberjack and the Three Musketeers can destroy the Crown Tower to King’s Tower real fast and get your three crowns. Especially when your opponent plays aggressive at first or doesn’t have a good counter the Three Musketeers, he will be having a very hard time dealing with this combination.