Ok a few rules i need to set out:Self ported mod - while this guide may contain some texture and meshes ported from the Legacy version of Skyrim these will only be used if there is no SE equivalent. This is wonderful! I've been waiting for this guide since SE came out, I've been neglecting playing it this whole time in anticipation.Well we've been wait for certain thing to mature like MO2, SKSE and the SSE modding community as a whole now it has the time is right. Lexy has taken t lead on this project so roles have reserved. I'll be taking a back seat and supporting and encouraging her like she did for me.

  1. Skyrim How To Start Undeath Mod

I have already made a start on some patches for mods she will be including, I have bashed together a quick main CR and the NPC Retexture merge and NPC Retexture CR are also done. OK guys i see you are all just as excited about this project as I am. All the boring waffley bits should be in now (barring any copy and paste errors).Please note I have added A section about porting mods (thanks to TechAngel) but we will only be going a far a saving plugins in the CK if the have they wrong formID.You could add cleaning after that in SSEdit, converting meshes(nif optimizer and facegendata), converting animations (converttoskyrimSE.bat), update the oldrim mods to newrims update.esm (fix waterflow for Oldrim mods.pas).

Well we've been wait for certain thing to mature like MO2, SKSE and the SSE modding community as a whole now it has the time is right. Lexy has taken t lead on this project so roles have reserved. I'll be taking a back seat and supporting and encouraging her like she did for me. I have already made a start on some patches for mods she will be including, I have bashed together a quick main CR and the NPC Retexture merge and NPC Retexture CR are also done.Careful around the facegen meshes conflicts.found that the hard way.but since I am a lazy bastard I decided to convert them to bsa. You could add cleaning after that in SSEdit, converting meshes(nif optimizer and facegendata), converting animations (converttoskyrimSE.bat), update the oldrim mods to newrims update.esm (fix waterflow for Oldrim mods.pas).Careful around the facegen meshes conflicts.found that the hard way.but since I am a lazy bastard I decided to convert them to bsaall we'll be doing to provided a merged esp like we do for SRLE Extended LOTD been all over the place not seen anything off as yet (in fact i think it looks better).

She says she going to add a section about SSE Nif optimizer (probably before the waffle about converting) and link is gamerpoets video.Also any esp that is 'converted' we will probably just provide that via our dropbox (that is until mod authors fix there esps) that way we are singing from the hymn sheet.

One of the questions that the Skyrim Fansite receives from casual and hardcore gamers alike is what is the best Skyrim character? The question of character is important, and careful consideration needs to be made before you start stomping throughout the frozen wastes of Skyrim, fighting dragons and exploring lost ruins. Honestly though, there really isn’t a best character per se — with a never ending combination of weapons, spells, Skills and Perks, you truly can create any type of character you wish. One type of character isn’t necessarily better than another, and often times the best character is determined by a gamer’s style of play.Basically, there are three character types in the world of Skyrim (Warrior, Thief, and Mage) with additional specialty variations in between (Battlemage, Assassin, Necromancer, etc.). This opportunity to create any character you wish is one of the things that makes Skyrim so special, allowing gamers to truly immerse themselves into the role playing aspects of the game. Sound overwhelming? Then read on as we take a closer look at the primary characters of, and.The WarriorStyle of PlayEnjoys a good fight and doesn’t shy away from combat.

Prefers to kick butt and take names. Good choice for players that enjoy weapons, armor, bashing skulls, hack n’ slash, and overcoming obstacles with brute force.Racial Skill AdvantagesPlayers that pursue the path of the Warrior should consider selecting either the Nord, Orc, or Redguard race. All three races receive certain bonuses above the base level of 15 in the following Skills:table caption=”Racial Skill Advantages: Warrior” width=”500″ colwidth=”20 20 20″ colalign=”left left left left left”Race,Smithing,Heavy Armor,Block,Two-Handed, One-Handed, ArcheryNord, 20,15, 20, 25, 20,15Orc, 20, 25, 20, 20, 20,15Redguard, 20, 15, 20,15, 25, 20/tablePicking the Proper PerksWhen choosing Perks, Warriors will want to increase their combat skills by following The Path of Might beneath the Skill Constellations.

Skyrim How To Start Undeath Mod

The Path of Might encompasses skills in:. Smithing (improves the value and properties of weapons and armor). Heavy Armor (reduces damage). Block (reduces damage).

Two-Handed (increases damage inflicted when using two-handed weapons). One-Handed (increases damage inflicted when using one-handed weapons).

Skyrim How To Start Undeath

Archery (increases damage inflicted when using bows)Pros and Cons. Pros: Powerful character at the beginning stages of the game, both offensively and defensively. Cons: Strength can only get you so far. Warriors may find themselves at a disadvantage in situations where the use of stealth and magic are a better alternatives than bashing heads.Specialty VariationBattlemage: Follows The Path of Might and The Path of Sorcery to combine a Warrior’s toughness and skill at arms with a Mage’s ability to use magic. A potentially powerful character to play, but takes time to increase Skills due to the necessity of following two paths.Helpful HintsDon’t neglect your Block Skill!

Blocking doesn’t sound exciting — especially if your playing style tends to be overly aggressive. However, the Blocking Skill will not only help reduce the amount of damage you take, but allows you to cause damage by bashing enemies with weapons or shields.ThiefStyle of PlayEnjoys keeping to the shadows, preferring stealth over combat. Likes the challenge of moving about unseen, and enjoys the thrill of picking pockets and picking locks. Good choice for players looking to use their intellect to overcome obstacles.Racial Skill AdvantagesPlayers that pursue the path of the Thief should consider selecting either the Argonian, Khajiit, or Wood Elf race. All three races receive certain bonuses above the base level of 15 in the following Skills:table caption=”Racial Skill Advantages: Thief” width=”500″ colwidth=”20 20 20″ colalign=”left left left left left”Race,Light Armor,Sneak,Lockpicking,PickpocketArgonian, 20, 20, 25, 20Khajiit,15, 25, 20, 20Wood Elf, 20, 20, 20, 20/tablePicking the Proper PerksWhen choosing Perks, Theives will want to increase their stealth skills by following The Path of Shadow beneath the Skill Constellations. The Path of Shadow encompasses skills in:. Light Armor (reduces damage).

Sneak (the art of moving unseen and unheard). Lockpicking (allows for the opening of locked doors and containers). Pickpocket (stealing gold and valuables from unsuspecting targets)Pros and Cons.

Pros: A fun character to play for gamers looking for a unique challenge (sneak and stealth vs. Hack and slash). Cons: Unable to take advantage of the use of heavy weapons and armor afforded to the Warrior and the powerful spells of the Mage.Specialty Variation. Assassin: Follows The Path of Shadow and The Path of Might to combine a Thief’s stealth with a Warrior’s toughness and skill at arms. Alchemy is a great supporting skill, for it allows the use and creation of powerful poisons. A potentially powerful character to play, but takes time to increase Skills due to the necessity of following multiple paths.Helpful HintsIncreasing the Lockpicking skill early in the game will allow you to gain access to treasure chests and hidden rooms you’d never otherwise be able to access.MageStyle of PlayEnjoys using magic and casting spells as well as the acquisition of magical items.

Would rather overcome enemies with a well-thought out spell than rush headlong into physical combat. Good choice for players looking to use their intellect to overcome obstacles.Racial Skill AdvantagesPlayers that pursue the path of the Mage should consider selecting either the Breton, Dark Elf, High Elf, or Imperial race. All four races receive certain bonuses above the base level of 15 in the following Skills:table caption=”Racial Skill Advantages: Mage” width=”500″ colwidth=”20 20 20″ colalign=”left left left left left”Race,Illusion,Conjuration,Destruction,Restoration,Alteration,EnchantingBreton, 20, 25,15, 20, 20,15Dark Elf, 20,15,25,15, 20,15High Elf, 25, 20, 20, 20, 20, 20Imperial,15,15, 20, 25,15, 20/tablePicking the Proper PerksWhen choosing Perks, Mages will want to increase their magic skills by following The Path of Sorcery beneath the Skill Constellations. Thank you for your kind words toward the Thalmor.

I started a new game to see how the life of a thief would suit me. As it happens, I am very good at it!

Yesterday I was at dustman’s Cairn, and do ya know those draugr in the wall tombs that if you would get close to them they would get up. Well, poor Farkas could not get a sword swing in edgewise, on them or the silver-hand, I shot them all in the head, no misses, with the elven bow I stole from skjor’s room. Total kills=38, and im still level three! Just want to let you know, I’m not bragging like Ragnar the Red, I just thought it worthy of sharing, that’s all.

I had the hardest time defeating the necromancer — thankfully I saved the game right before I entered the chamber. I tried at least 20 times (I kid you not) before I was finally able to time him and his hench-shades down. I almost gave up, but I didn’t want to backtrack out of there. It wasn’t pretty, but I finally won the fight by doing my best chicken impersonation by shooting, fleeing, shooting, fleeing. Ugly, but it worked.Besides my bow, Dawnbreaker is my favorite weapon (really cool special effects when the undead die in an explosion of blue light).The Thieves Guild is great, and I agree with you — the armor is awesome. The extra carrying capacity sure comes in handy when dungeon diving.nordicprince says.

Yeah, that’s the only part that sucks about it, so be sure to have lots of stamina potions and have at least one item that you can equip to help in that area, like say, s ring of plentiful stamina or something of that nature. You know my game that is the second play through, well, last night I had a power outage while playing and for some screwed up reason it deleted all game saves, GRRRRRRRR. I WAS SO MAD, but it did give me a chance to try something a little different, now I am an orc named Darug ( Daroog) and I am going to equip light armor and either a sword and shield or a two-hander, I think I will probably go two-hander. The three “pure” classes have always been the “best” in regards to Elder Scrolls, but Skyrim tends to move away from that a bit.The “Pure Warrior” with Heavy Armor / 2-Hand focus is unbeatable in close combat, but the trick is that you have to actually get close. Against dragons that use their breath weapons in flight (or perched on rooftops) you’re basically helpless, and don’t get me started on those @%#$ Dragon Priests. This can be mitigated somewhat with a Range-focused follower like Aela, but eventually you’re going to get frustrated and start building Archery.The “Pure Mage” with Destruction focus suffers the opposite problem. It’s awesome at range, but anyone who gets close is going to eat him for lunch, and that’s not even looking at high-level archers you’ll be running into at around level 30 or so that will 1-shot anyone foolish enough to neglect building health.

“Tank Followers” sound like a good fix, but your best spells have “splash” damage which will drop your follower right along with the enemy. The best fix I’ve found is Atronachs. Using the same element Atronach as your destruction spell allows you to blast away with impunity.The “Pure Thief” has, in my opinion, been overpowered in every Elder Scrolls game and Skyrim is no exception. Whether you go dagger or bow, the mass damage from stealth hits just makes things too easy. Taking out a dragon with three well-aimed arrows from a NON-enchanted bow is the norm rather than the exception, and like the other Elder Scrolls games, any “mage” enemy is a guaranteed 1-hit kill. The only “difficult” part of working a “Pure Thief” is finding a good place to set up before you start decimating the enemy ranks. The bad news is that once your Stealth gets high enough you won’t “trip” enemy spawns, meaning you can go through an entire “dungeon” wondering why there aren’t any monsters to fight.