So it does look like a replacement for the PvC. It's nice, but given that the PvC is a new-ish product line that A-B is already killing, it kind of makes me a lot more skeptical the next time my A-B rep comes in wanting to show me the 'next big thing.' Haven't played with one yet but it looks like it would likely replace the PvC down the road.It was probably easier to develop a new unit entirely than upgrade the PvC with the new graphics and having both gives the target market, OEMs, time to adjust to the new platform without leaving them high and dry by eliminating the existing line.Functionality wise they look pretty similar with the 800 having a better processor and some improvements to the recipe system, and symbol library. Bradley I don't like that A-B is starting to follow in the footsteps of the numerous fly-by-night, flash-in-the-pan PLC/HMI manufacturers out there, releasing bottom-dollar, bottom-tier products that won't have support or replacements in stock a few years down the line.

Mod

Hey All,I love this game. Only after ive made all of these changes however does the game really feel like an Aliens game. I found it difficult to get a concise set of instructions on what to change and where to get all of this done, so I thought I would write out what I came up with for others to follow.You will want to head to here and download my Overhaul mod. It does everything you see below, plus a million other things!TemplarGFX's ACM OverhaulExperience Aliens: Colonial Marines how it should have been when it came out. New AI, Gun Play, Materials/Lighting, Bug Fixes and More!

Xenomorph's have seen the most work fixing their behavior and mechanics to make them truly terrifying foes to face, dramatically shifting the tone of the entire campaign. PecanGame.PecanPawnMarineSecondsBeforeVisibleRagdollRemoval=120Greatly increases the number of bodies and the length of time they stay aroundGraphics Card Compatability - This is a big one, if you don't do this, your awesome graphics card is getting downgraded to medium settings instead of max! Unfortunately this is a little more complicated.First, start up the game, get to the menu, and then exit (if you have just installed)Go to My DocumentMy GamesAliens Colonial MarinesPecanGameLogs and open the launch.log fileFind this section. 000.49 Log: GPU Stats:000.49 Log: VendorID: 00008086000.49 Log: DeviceID: 00000A16Take the device ID (here 00000A16, and remove the first four 0's, replacing them with 0x.

So mine becomes 0x0A16) and keep a note of itOpen PecanCompat.ini Search 'VenderName' (it exists twice) and find ATI or NVIDIA (whichever is your card) and scroll to the very bottom of that section. Add a new line using your Device ID. And make it Equal 5.

The name you put after doesn't really matter. EG0x0A16=5,My CardThis tells the engine that your card should use the settings in Batch 5. Which is the maximum. If your card is not found in this file, it will use batch 4, regardless of its power.I will come back and post screenies once I get home and run it again on my gaming rig. Originally posted by:I´ve added the dx11 enable line and it worked as wellPlacebo, The game doesn't ship with DX11 support I'm afraid.I had originally debunked this DX11 parameter on the Original Gearbox forums which have since been closed as Gearbox made a new Forum and none of the prior content carried over.Anyway, How I debunked it was by enabling the DX11 line and disabling DX9, DX10 and DX10.1 and then ran the game with MSI afterburner enabled complete with the Overlay, And the renderer was showing as DX9 consistently regardless of which 'DX' I enabled / disabled. Originally posted by:I´ve added the dx11 enable line and it worked as wellPlacebo, The game doesn't ship with DX11 support I'm afraid.I had originally debunked this DX11 parameter on the Original Gearbox forums which have since been closed as Gearbox made a new Forum and none of the prior content carried over.Anyway, How I debunked it was by enabling the DX11 line and disabling DX9, DX10 and DX10.1 and then ran the game with MSI afterburner enabled complete with the Overlay, And the renderer was showing as DX9 consistently regardless of which 'DX' I enabled / disabled.Spot on! Reshade uses seperate DLL's for DX9 (d3d9.dll) and DX10/11 (dxgi.dll) and ACM always uses DX9.

Hey All,I love this game. Only after ive made all of these changes however does the game really feel like an Aliens game. I found it difficult to get a concise set of instructions on what to change and where to get all of this done, so I thought I would write out what I came up with for others to follow.You will want to head to here and download my Overhaul mod. It does everything you see below, plus a million other things!TemplarGFX's ACM OverhaulExperience Aliens: Colonial Marines how it should have been when it came out. New AI, Gun Play, Materials/Lighting, Bug Fixes and More! Xenomorph's have seen the most work fixing their behavior and mechanics to make them truly terrifying foes to face, dramatically shifting the tone of the entire campaign.

PecanGame.PecanPawnMarineSecondsBeforeVisibleRagdollRemoval=120Greatly increases the number of bodies and the length of time they stay aroundGraphics Card Compatability - This is a big one, if you don't do this, your awesome graphics card is getting downgraded to medium settings instead of max! Unfortunately this is a little more complicated.First, start up the game, get to the menu, and then exit (if you have just installed)Go to My DocumentMy GamesAliens Colonial MarinesPecanGameLogs and open the launch.log fileFind this section. 000.49 Log: GPU Stats:000.49 Log: VendorID: 00008086000.49 Log: DeviceID: 00000A16Take the device ID (here 00000A16, and remove the first four 0's, replacing them with 0x. So mine becomes 0x0A16) and keep a note of itOpen PecanCompat.ini Search 'VenderName' (it exists twice) and find ATI or NVIDIA (whichever is your card) and scroll to the very bottom of that section. Add a new line using your Device ID.

Aliens Colonial Marines Overhaul Mod Download

And make it Equal 5. The name you put after doesn't really matter.

EG0x0A16=5,My CardThis tells the engine that your card should use the settings in Batch 5. Which is the maximum.

If your card is not found in this file, it will use batch 4, regardless of its power.I will come back and post screenies once I get home and run it again on my gaming rig. Originally posted by:I´ve added the dx11 enable line and it worked as wellPlacebo, The game doesn't ship with DX11 support I'm afraid.I had originally debunked this DX11 parameter on the Original Gearbox forums which have since been closed as Gearbox made a new Forum and none of the prior content carried over.Anyway, How I debunked it was by enabling the DX11 line and disabling DX9, DX10 and DX10.1 and then ran the game with MSI afterburner enabled complete with the Overlay, And the renderer was showing as DX9 consistently regardless of which 'DX' I enabled / disabled. Originally posted by:I´ve added the dx11 enable line and it worked as wellPlacebo, The game doesn't ship with DX11 support I'm afraid.I had originally debunked this DX11 parameter on the Original Gearbox forums which have since been closed as Gearbox made a new Forum and none of the prior content carried over.Anyway, How I debunked it was by enabling the DX11 line and disabling DX9, DX10 and DX10.1 and then ran the game with MSI afterburner enabled complete with the Overlay, And the renderer was showing as DX9 consistently regardless of which 'DX' I enabled / disabled.Spot on! Reshade uses seperate DLL's for DX9 (d3d9.dll) and DX10/11 (dxgi.dll) and ACM always uses DX9.