System: PC, PS3, Xbox 360Dev: Ubisoft MontpellierPub: UbisoftRelease: December 6, 2011Players: 1Screen Resolution: 480p-1080pCartoon ViolenceFurther, while the primary gameplay is appropriately polished, the interspersed minigame levels are too simplistic to be of any real interest or value. Whether flying a plane, riding in a motorcycle and sidecar, or battling pirates as they board your ship, the action is one-note and dull. Luckily, these segments are fairly short. They're available as timed challenges from the main menu, too, but it doesn't feel as though there's much of a reason to play them. They also come in a motion-enhanced flavor, though the Kinect, at least, did little to make them any more engaging, instead forcing even greater simplification on an already barren framework. There are also moments in the story in which players move around through 3D environments.

The Adventures Of Tintin Pc Save Game

This is rarely used for more than a bit of investigative work and getting from point A to point B. While it does serve to add necessary links to the story chain, these moments could just as easily have been handled with cutscenes.The main story of The Adventures of Tintin takes mere hours to complete. Under five, in my experience. There is more to do, though, and not just the minigame challenges, but a full-fledged second platforming mode. The aforementioned 'Tin Tin and Haddock' game mode takes place after the events of the story, inside an unconscious Captain Haddock's head.

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The gameplay is very similar to that of the main game, but is expanded with additional characters, each of whom has their own special abilities, and optional co-op. Those playing alone, however, can switch between characters (as well as change their costumes) on the fly, allowing them to freely navigate the levels as long as they've unlocked the necessary individuals to do so. It's an expansive gameplay mode that builds on what was done well in the story, increasing the challenge and providing, in sum, more entertainment than the actual campaign. It is, by far, the best part of the game, with tons of unlockable costumes and bonus levels. The surreal nature of the experience also allows the developers to go nuts with their design elements, including such things as a giant Tintin in the background and a boss battle with Castafiore's high-pitched head.Get exclusive at Cheat Happens.

Licensed games in general have a pretty shoddy history, save some shining gems (which include the recent Batman games). Those based on upcoming movies have generally been doubly so, and if the movie and its corresponding game are aimed at a younger set, that's the death touch. It's especially impressive, then, that The Adventures of Tintin: The Game, is a competent platformer that, at times, shows flashes of brilliance.

Adventures Of Tintin Trailer

So what did Ubisoft do differently?First of all, the game hasn't butchered the movie's story. Too often, when a game comes out ahead of a movie's release, it either only tangentially touches on the story of that movie, a la Transformers: Dark of the Moon, or butchers the plot into an unrecognizable pulp, clearly designed more as a companion device to whet movie-goers' appetites for the actual feature.

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The Adventures Of Tintin Season 1

Tintin's story feels complete, with a logical progression from each locale to the next and explicit and purposeful links between events. One gets a feel for the characters themselves, as well as their development, as they move through the game, and it feels good. Other movie tie-in developers should take note.Secondly, it controls well. Platforming is fluid and natural. I never felt that I was fighting with Tintin, Snowy, or Haddock to make the character do what I wanted him to do.

There's an excellent texture to the motion, with good weight and a terrific sense of momentum, with detailed animations that serve to preserve the continuity between different movements. This isn't a specific area in which movie tie-ins need to improve, but a general note about platformers that stretches back to the original Super Mario Bros.: making the controls precise and making them intuitive are two very different things. The Adventures of Tintin finds a balance far from the extremes of Super Meat Boy and Prince of Persia. Combat is awkward and clunky, with stilted melee mechanics, but that seems to be intentional, as there is almost always a better way to dispatch enemies than punching them repeatedly.Get exclusive at Cheat Happens.