Fallout fans, this mod is for you. Have you ever wondered what a Fallout Online game would look like? Well, time to get a taste of such a game as the Vault-Tec Multiplayer Mod introduces Multiplayer capabilities to Bethesda’s award-winning role-playing games Fallout 3 / Fallout: New Vegas. The team behind this mod has released a new, major update to this mod in which vaultmp no longer uses savegames synchronization of weapons, introduces synchronization of health and death, as well as respawning synchronization of item environment, a revamped and extended scripting interface for the chat GUI (use T for chat in-game). Those interested can download this version from. Keep in mind those that this mod is still in pre-alpha phase, so there will definitely be bugs and issues with it.
Here is the changelog: Major changes in this release:.vaultmp no longer uses savegames.synchronization of weapons.synchronization of health and death, respawning.synchronization of item environment.chat GUI (use T for chat in-game).revamped and extended scripting interface Known bugs in this release:.desync of alert state when the player is moving. You have to switch state while you are standing still for it to properly sync.vaultmp may (rather rare) crash after a player leaves the server, or after you close the game (the cause is known and I’m working on it).weapon aiming / firing may be inaccurate if not in ironsight mode.
If you've ever wanted to explore Fallout: New Vegas with friends, this in-progress multiplayer mod could make it happen.Four years ago, until legal disputes ruled it out. But 2016 might bring us the next best thing: a multiplayer mod.
Created by a third-party fan team, this project is exactly what it sounds like - an attempt to translate New Vegas' levels and systems into an online game where you complete quests with other players.How does one go about making Fallout: New Vegas an online game? First of all, the VATS system has to be pulled entirely to avoid pausing the game every time someone targets an enemy. You can still enter your inventory at any time, but doing so makes you invulnerable so you don't have to worry about taking damage.
Finally, only the core New Vegas game can support multiplayer, although the DLC might be added on a later date. Other than that, New Vegas: Multiplayer promises to be a similar game, outside of encountering new players on your server.New Vegas - Multiplayer even found a solution for synchronizing quests, albeit an awkward one.
In short, quests are handled clientside, while NPCs and entities synchronize with players. So if you're looking for a quest-giving NPC, but a nearby player killed them earlier, that quest would sync with your mission log as a failure. It certainly sounds like a duct-tape approach to settling the matter, but it at least gets the job done. If this is anything like the two Skyrim multiplayer mods that have been attempted, people will talk about it for a week or two, try it, realize that it exacerbates the stability issues the game already has, and then stop using it.I love the idea of having a multiplayer Fallout/Elder Scrolls game (co-op, not an MMO), but I've yet to see modders manage to convert the games to multiplayer with much success.pretty much this, however if one of these.does. take off, I can only hope the pub's don't see that as a 'oh, they want a paid subscription mmo of fallout and no more single player? BETTER GET ON THAT.
We've gotta hit Choras real quick-like.To this grave. Chrono trigger walkthrough.
There's been a multiplayer attempt for almost every Elder Scrolls and Fallout since Morrowind by desperate fans, and yet the only attempt Bethesda has tried was an average MMO with the Elder Scrolls name.People didn't necessarily want an MMO, they wanted the same games you already make, but with a co-op/multiplayer element.I understand multiplayer implementation costs time and money, but you know what a good co-op mode potentially gets you? Double the sales.Yup, this. This has to be the most griefing-friendly mod ever made.Poke the Deathclaws North of Sloan.Wander into Sloan.Bid farewell to Sloan.Reverse pickpocket C4 into a plot-critical NPC's inventory.Wait until another player comes looking for a quest.Let hilarity ensue.Place nuclear mines in the path of NPC's.Leave before the NPC can trip the mine.Next time that loading zone loads, NPC wanders a little to far to the right.It doesn't even matter if friendly fire is enabled. Nuking all that content just before conversation can initiate would be it's own reward.
I can only hope the pub's don't see that as a 'oh, they want a paid subscription mmo of fallout and no more single player? BETTER GET ON THAT.DAMMIT MAN!
Why did you have to go and say that?! Now Zenimax is sure to do exactly that!Funny thing is that elder scrolls online was perhaps the most multyplayer unfriendly mmo i have ever seen.
Grouping was actually in most cases detrimental to your quest progressing cause quests would not finish for every player in the group or outright bug out.As for the project at hand: Same as the skyrim multyplayer mods. Lets talk about it when they actually managed to pull it off. I think I'd be happier if I could just use this mod as a special installation of the game to host with a friend or two, that way we could add some normal mods and not have to worry about trolls killing every npc in the world and lacing the starting area with mines. Sort of like the skyrim multiplayer mod: just let it be a little more on the user side. Oh, and not shit.
Can't forget that one.I would love a chance to wander the desert as a daughter of ARES with my super-stealthed anime-haired friend as we kick the crap out of raiders. I understand multiplayer implementation costs time and money, but you know what a good co-op mode potentially gets you? Double the sales.Probably slightly less since depending on how it's implemented, some people wouldn't buy it because it would either break the game or make certain parts unplayable because it requires more than one person.Keep in mind, this is one of the few pure single-player franchises left; throwing that away to chase MP dollars might end up screwing them later.They already threw out most of the RPG elements and did better than ever.
Why not throw out pure single player at this point?